Engineer Flamethrower Build
Traits:
Firearms 20: I (Fireforged Trigger), VIII (Juggernaut)
Inventions 20: I(Protective Shield), VIII(Power Shoes)
Alchemy 30: VI(Protection Injection), IX(Backpack Regenerator), VII(Deadly Mixture)
Firearms 20: I (Fireforged Trigger), VIII (Juggernaut)
Inventions 20: I(Protective Shield), VIII(Power Shoes)
Alchemy 30: VI(Protection Injection), IX(Backpack Regenerator), VII(Deadly Mixture)
Armors:
Superior Rune of the Dolyak
Amulet:
Soldier's Amulet
Weapons:
unimportant (but suggest to use rifle since the Net Shot is useful for rooting fleeing opponent)
I made this build because I think flamethrower is the coolest engineer weapon. By checking through list of flamethrower related traits, I decide to build it as a tanker with high armor and auto health regeneration.
Pros
- Tank - Great Armor, good health regeneration and defensive skills.
- Decent AOE damage with very short cool-down.
- Great location defend or attack ability in PVP.
Cons
- Not for 1 vs 1 or chasing down fleeing enemy.
How to play this build
This is a tough tanker. Even one against multiple enemies it will not go down easily. There are times when my health bar almost zero, I am still able to have some time to plant a flag on a downed opponent while being hit by multiple opponents and made it out alive. This is because of the high armor and great health regeneration of this build.
This build is easy to play. Since the armor and the health generation and most of the defensive skill happen automatically, player only need to concentrate on casting attack skills and evading attack.
The tactic of this build in a PvP map is either occupying new point or defending point while fight against multiple opponents. Although this build can not kill a single opponent quickly, but it's vitality is tough enough to survive and slowly kill multiple opponents. The idea is, PvP map is all about teamwork, if opponents have to spend more human resource and time on taking or defending the point you currently working on, that means your other team members will have an easier time in other points.
During the fight, you should always switch to flamethrower unless you want to root someone with your rifle. Simply keep shooting #1 "Flame Jet", #2 "Flame Blast" and #4 "Napalm" as soon as the skills are available. whenever a melee class get close to you, cast #5 "Smoke Vent" and then #3 "Air Blast", it will blind and push the opponent away. The #3 "Air Blast" is great for pushing opponent off cliff too.
The utilities skills of this build are:
6) Elixir H.
7) Rocket Boots - great for getting out of bad situation. The tool belt skill "Rocket Kick" that come with it have a decent dps, should always cast it as soon as opponent get into melee range.
8) Elixir U - Great dps enhancement, but should use with caution since the caster suffer 25% more damage too. best during for 1 vs 1, not recommend for 1 vs multiple opponents.
9) Flamethrower. the tool belt skill "Incendiary Ammo" should always use in a fight as soon as it is ready.
0) Supply Crate - best for saving yourself during emergency. Usually use it for defending or occupying enemy point.
- Not for 1 vs 1 or chasing down fleeing enemy.
How to play this build
This is a tough tanker. Even one against multiple enemies it will not go down easily. There are times when my health bar almost zero, I am still able to have some time to plant a flag on a downed opponent while being hit by multiple opponents and made it out alive. This is because of the high armor and great health regeneration of this build.
This build is easy to play. Since the armor and the health generation and most of the defensive skill happen automatically, player only need to concentrate on casting attack skills and evading attack.
The tactic of this build in a PvP map is either occupying new point or defending point while fight against multiple opponents. Although this build can not kill a single opponent quickly, but it's vitality is tough enough to survive and slowly kill multiple opponents. The idea is, PvP map is all about teamwork, if opponents have to spend more human resource and time on taking or defending the point you currently working on, that means your other team members will have an easier time in other points.
During the fight, you should always switch to flamethrower unless you want to root someone with your rifle. Simply keep shooting #1 "Flame Jet", #2 "Flame Blast" and #4 "Napalm" as soon as the skills are available. whenever a melee class get close to you, cast #5 "Smoke Vent" and then #3 "Air Blast", it will blind and push the opponent away. The #3 "Air Blast" is great for pushing opponent off cliff too.
The utilities skills of this build are:
6) Elixir H.
7) Rocket Boots - great for getting out of bad situation. The tool belt skill "Rocket Kick" that come with it have a decent dps, should always cast it as soon as opponent get into melee range.
8) Elixir U - Great dps enhancement, but should use with caution since the caster suffer 25% more damage too. best during for 1 vs 1, not recommend for 1 vs multiple opponents.
9) Flamethrower. the tool belt skill "Incendiary Ammo" should always use in a fight as soon as it is ready.
0) Supply Crate - best for saving yourself during emergency. Usually use it for defending or occupying enemy point.
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